![]() The learning takes place as students experiment, get feedback and revise their actions in a non-judgmental environment. Students learn about lengths and angles while creating diagrams and patterns. ![]() Students can control the movement of a 'turtle' which draws lines on the screen. Logo is a simple programming language devised by Seymour Papert for educational purposes. Pc (Pen colour) Example: pc 2 0 = black, 1 = blue, 2 = red etc. Pd (Pen down) repeat Example: repeat 4 will draw a square. ![]() Ct (Center turtle) cs (Clear screen) pu (Pen up) The turtle can move without drawing a line. Lt (Left turn) Example: lt 45 will turn the turtle 45 o to the left. Rt (Right turn) Example: rt 90 will turn the turtle 90 o to the right. Bk (Backward) Example: bk 5 will move the turtle backwards five steps. Use it to draw shapes by moving the turtle (arrow) around the screen using the following commands: fd (Forward) Example: fd 10 will move the turtle forward ten steps. Instructions This is a simplified version of the programming language Logo.
0 Comments
Leave a Reply. |